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The Origin of Harada 2007

This is the script Jim wrote in 2007 for a special feature in the Harbinger hardback. An interesting insight into the background of the big bad of the VALIANT universe. -JayJay

COVER:

Scene: Heroic, glamour shot of HARADA—stark, bold, dramatic and heroic! He’s our star.

ALTERNATIVE: A “movie poster” shot with a dominant, noble, heroic image of Harada, perhaps holding or levitating a globe (♫ “he’s got the who-ole world in his hands…”♪), or standing beside a floor-stand globe; with subordinate images of NORIKO (Harada’s wife), Pete, Kris, the battle from issue #6 between the Eggbreakers and our protagonists in which Torque dies, and/or other prominent images from issues # 0-7. Please do not show Solar, since he’s irrelevant to the subject matter at hand.  

Noriko is Japanese, born in Oakland, California like Harada. She’s several years older than Harada, very pretty, very Western, modern and worldly, but with a good bit of that traditional Japanese demureness, drilled into her as a young child.

(NOTE TO WALTER:  Is the “cover” planned for a recto?  If so, then I humbly suggest that you make page 1 a recto as well, and use the verso of the cover for an introduction by the editor or publisher. Just a thought. Always thinkin’….)

LOGO

HARBINGER

BLURB

The Untold Story of Toyo Harada

PAGE ONE:

Panel 1 (1/3 page-but bleed up, right and left):

Scene: HARADA flies/levitates toward his home in the Oakland area.  Harada is foreground, full figure. Show the whole house, background.  DO NOT CROP. Harada’s dressed as he was in Harbinger #7, perhaps with his tie loosened. He looks tired. His home is in the upscale Piedmont Pines section, but is unremarkable by local standards—worth only $1-2 million.  There are lights on. NORIKO is waiting up for him.  

Please bleed this panel, but DO NOT RUN THE ART BEHIND OTHER PANELS!  NO OVERLAP!  THIS IS NON-NEGOTIABLE!   

(NOTE TO THE PENCILER: This is a full script, it’s your job to design to accommodate and PLACE THE COPY, that is, make balloon placement indications! I come from the Stan Lee school of thought regarding lettering and balloon placement:

  • Lettering and balloons should be as unobtrusive as possible 
  • There should never be any question about which balloon comes next
  • As much as possible, balloons should stay out of the way of the art:
  • Anchor balloons to the panel borders when possible, unless that puts the balloon too far from the speaker or otherwise causes problems
  • Try not to cover anything important or interesting—especially light sources, signs, figures, critical details and especially heads
  • Characters shouldn’t be wearing balloons like hats or balancing them like trained seals—avoid “resting” the balloons on heads
  • If a balloon MUST cover part of a head, try to keep the coverage small.  If it’s going to cover a head down to the eyebrows, it’s time to adjust the art
  • If you can overlap a head a smidge into the balloon to avoid covering the head or trained seal syndrome, please do
  • Try to have short, straight pointers aimed at the speaker’s mouth
  • Pointers should come from around the middle of the balloon. Avoid those cat’s claw pointers at the ends of balloons, especially long, narrow ones
  • Avoid “snakey” pointers
  • Consecutive balloons from the same speaker should abut, if possible, with a bridge connector between them  
  • If a longer bridge connector is required, make it as straight and direct as possible.) 

This entire book is material from my era at VALIANT (with the partial exception of #0, which was adapted from a plot of mine, but completed after I left). Stan’s rules for lettering, above, were part of our “house style” at that time, and should be observed for this story as well, which is meant to be part of that body of work. In those ancient days, because I was forced to have many panels and pages drawn before I wrote all the copy, some of the balloons ended up having to poke out of panels and into the margins. I hated that then, hate it now, and would prefer that you did not invade the margins with the copy.       

LOGO

HARBINGER

TITLE

Failsafe

CAPTION

The Piedmont Pines section of Oakland, California. March 7, 1992, 4:30 AM.

Panel 2 (2/9):

Scene: Inside the house, establish a living room off of the foyer. Noriko—I’m seeing her in a fuzzy bathrobe and expensive silk nightgown—looks surprised to see him. Maybe she was drinking tea, reading a book and is just getting up to greet him, here. Somewhere in the BG, show at least one SERVANT, Japanese, please—probably bowing to greet Harada. All full figures. 

SERVANT

Mister Harada! Good evening, sir.

NORIKO

Toyo. I didn’t hear the car pull in.  

HARADA

There was a back-up on 580. An accident. The driver is probably still stuck in that mess. I brought myself the rest of the way. 

Panel 3 (1/9): 

Scene:  Angle on Noriko and Harada. He’s pulling off his tie, maybe slumping in a chair, maybe levitating tea for himself from the servant’s tray with an appropriate gesture, please. He looks a little disheveled and exhausted. Noriko looks saddened, deeply troubled by his news.

HARADA

It’s been…a long, long day, Noriko. One of the renegades was killed—not Peter Stanchek, unfortunately. Three of ours were injured…badly.

NORIKO

More death. So many dead since this started. So many hurt.

Panel 4 (1/9):  

Scene:  Two-shot to intro Noriko and Harada. He’s gingerly touching the back of his head where Thumper thumped him in issue #6. Noriko seems less sympathetic than one might expect.

NORIKO

Are you hurt?

HARADA

I was hit from behind by one of ours. She felt a misguided debt of honor to the renegades. I’ll be fine. But I’m very tired. To bed, love?

NORIKO

I’ll be along soon.

Panel 5 (2/9):

Scene:  Establish the master bedroom. Harada is asleep. I figure him for a sleep-naked kind of guy, so no jammies, please. The door is open and Noriko stands in the doorway, dramatically framed and backlit. There’s something ominous about the way she’s looking at Harada. Full figures.   

CAPTION

5:29 AM.

PAGE TWO:

Panel 1:

Scene: Angle to include Noriko and sleeping Harada. She’s in a chair, now, staring at him rather balefully, lost in dark contemplations. The door is closed, the lights are out, but the sun is up (sunrise: 6:31 AM), so some light is leaking through the blinds and/or curtains.

CAPTION

7:19 AM

Panel 2:

Scene: Another angle on Noriko and sleeping Harada. Noriko is carefully sliding open the drawer of the nightstand.

CAPTION

8:01 AM

Panel 3:

Scene: Close up to reveal what Noriko is fetching from the drawer—a knife. Not some awkward kitchen knife, but a serious, dagger-type-gonna-kill-somebody knife. 

(no copy)

Panel 4:

Scene: TRICK SHOT! Angle on Noriko to make it look like she’s merely holding the knife, calmly examining it. What she’s really doing here is calmly, coldly SLICING HER PALM, but the angle is such that we can’t tell.  Angle this to include sleeping Harada, i.e., shoot past him, cropped, foreground, slight upshot.

(no copy)

Panel 5:

Scene: Noriko stands over Harada, the knife held in a downward stabbing fashion in her un-sliced hand. Her sliced hand is clenched into a fist, as one would do instinctively. A VERY SUBTLE hint of blood from the slice may be (barely) visible. Be crafty! Not too obvious. The knife, of course, is bloody, but it’s too dark in here for that to be too apparent. I assume the nightstand would be beside the bed, and that Noriko would only have to turn or take a small step to be “addressing” Harada, i.e., standing in position to kill him.      

(no copy)

Panel 6:

Scene: Medium. Noriko stands over Harada, now holding the knife with both hands, raised high—poised to stab him. Again, maybe there’s a tiny trickle of blood down her left wrist, or just an inkling of blood near her left hand. SUBTLE!

(no copy)

Panel 7:

Scene: Close up of Noriko, a face shot, though we should be able to tell her arms are still raised as if to stab. Tears are running down her cheeks—but she looks like she might do it—teeth clenched, intense, determined.

(no copy)

Panel 8:

Scene: A sliver? Blank—all black, all white or all red. You pick.

PAGE THREE:

Panel 1:

Scene: Foreground, Noriko stands at her vanity. She’s turning on one of those small, illuminated vanity mirrors for a little light. On the vanity, besides what you might expect, is a Dayplanner, open to March 6 (though we may not be able to discern the date here). Noriko still holds the knife in her sliced hand, since she’s using the un-sliced one to turn on the mirror. The knife is good and bloody (especially since she’s holding it in her bleeding hand), and now we’ll be able to see the blood—dripping, even. Also, now the blood from her sliced hand is more evident in general—it’s gotten on her robe, on her nightgown, etc.—though it should not be clear where all the blood is coming from. In the background, hidden in the general darkness too well for us to see clearly, is Harada, in a distinctly different position than when we last saw him. There’s blood all over the covers—all from Noriko’s hand, but we hope the readers will think it’s Harada’s blood. He’s still asleep, but if readers think he’s dead, that’s okay by me. Make this a big enough shot and show enough (shadowy) environs to reset the room.

CAPTION

8:07 AM

Panel 2:

Scene:  Close up of the Dayplanner and Noriko’s hand as Noriko starts to turn the page. There is blood on her hand and on the Dayplanner where she touches it. We can see some of the ENTRIES for March 6, in her nice, neat script. 

ENTRIES

(some may not be seen, or only partially seen, but get the point across—this woman is the charity queen)

7:00 AM:  7-8:30 Serving breakfast at the shelter    

8:00 AM:  8:30 – Home to change    

9:00 AM:  Call Ray at P.Pines Neighborhood Assn. re: Earth Day plans

10:00 AM:  Kim’s – nails, hair, makeup   10:15 – call S. Hayes to discuss points to cover in keynote speech at IAVE World Volunteer Conference    

11:00 AM:  11:15 – call J. Hyland at bank re: wiring donation to CARE acct. # 090-71 (rest of number obscured)   

12 PM:  12-1:30  Lunch w Debbie and Jan – Grill Room, Sequoyah Country Club (CROSSED OUT, REPLACED WITH)  12:30-3:00 Int. Red Cross fundraiser luncheon – they’re giving me a Circle of Humanitarians award!

1:00 PM:

2:00 PM:

3:00 PM:

4:00 PM:  Nature Conservancy board mtg – S.F. office 

5:00 PM:   

6:00 PM:  6:00-9:00  guest lecture at Cal Berkeley – School of Social Welfare/Haviland Hall – don’t forget to bring the slides!!   

7:00 PM:

8:00 PM:

9:00 PM:

10:00 PM: Conference call w IAVE Global Volunteer Council Asia-Pacific Regional board 

Panel 3:

Scene: Match the previous angle, but Noriko has turned the page to March 7. The date, March 7, is circled again and again (in blue pen—too much red blood around to use red…no?). There is only one ENTRY. A drop or two of blood lands on the page.

ENTRY

9:30 AM – Madame Rowena

Panel 4:

Scene:  Foreground, in the bathroom, Noriko is half dressed—possibly she has on a skirt and a bra and is brushing her hair. The top she’ll put on may be in evidence somewhere. Her clothes are casual but expensive. Show evidence that she has cleaned herself up—i.e., wet towels and/or washcloths with blood stains on them, whatever. Noriko’s sliced hand is now bandaged—and so, please place in evidence somewhere a roll of gauze, some adhesive tape, Mercurochrome (or a reasonably modern antiseptic equivalent.  Unguentine?  Dunno.  God, I’m so old….). Please give a hint of the bedroom through the open bathroom door to cement the idea that this is the bathroom off the master bedroom. If possible, BG, show Harada still in bed, still sprawled in the same position as we saw him last time.  

Okay, that’s a toughie. What we want to establish here is that Noriko has cleaned up, patched up her hand, is getting dressed and that Harada still appears to be dead. I can see a possible shot in my befuddled head, awkwardly described above, but do it any way you see fit. We don’t really have to see Harada here.   

Panel 5:

Scene:  Noriko, fully dressed now, is removing something from a wall safe that was hidden behind a picture (a Renoir or somesuch) in the bedroom. The readers can’t tell what it is, but I’ll let you in on it—it’s that teddy bear Harada was carrying when he murdered his parents:

Panel 6:

Scene:  Medium to establish the area outside the master bedroom.  (BTW, a good source of floor plans is www.architecturaldesigns.com .)  Noriko, carrying a small shopping bag (with the teddy bear inside), is closing the bedroom door behind her. SERVANT 1 and another servant (neither is the one we saw earlier) are doing servant stuff. They are bowing, or at least looking like they’re acknowledging what Noriko is saying.

CAPTION

9:13 AM

NORIKO

Mister Harada is not to be disturbed.

SERVANT 1

Good morning, Mrs. Harada. Hai. No disturb.

PAGE FOUR:

Panel 1:

Scene: Establishing shot—a small, (rather phallic) peninsula of land jutting into San Francisco Bay at the foot of Gilman Street in Berkeley, California.  Here’s a Google Earth OH shot:  

Noriko is parking her 1992 Lexus LS 400 in the adjacent parking lot. There is an 87-year-old Caucasian woman, MADAME ROWENA at the end of the peninsula. She’s in one of those motorized scooter/wheelchair/power chair things. Pix of such are available all over the web—there’s the Scooter, the Hoveround, Invacare and lots more.  

CAPTION

Near the corner of Gilman and Buchanan in Berkeley, 9:37 AM

Panel 2:

Scene: Noriko approaches Madame Rowena, who’s sitting and looking out at the water. She’s dressed a little like a Gypsy fortuneteller, but don’t go overboard. Madame Rowena is blind, by the way—big, dark, blind-person shades, please. Prominently visible is her white, blind-person cane—a rigid one, since the collapsible ones are hard to recognize when they’re folded. She’s holding it, or it’s leaning against the handlebars. 

MADAME ROWENA

(Not looking at Noriko, as if that would matter)

Noriko. You’re late.

NORIKO

Sorry, Madame Rowena.

Panel 3:

Scene: Two shot to establish Madame Rowena and re-establish Noriko.  MR is still “looking” out toward San Francisco Bay. MR carps at Noriko.  Noriko is mildly amused.

MADAME ROWENA

What do you mean I shouldn’t be coming down here by myself?  

NORIKO

I didn’t say that…yet. But you are rather frail. And blind.

MADAME ROWENA (2nd)

Screw frail. And I use other peoples’ eyes. I like the view.

Panel 4:

Scene: Madame Rowena zips away in her power chair, headed back toward Gilman Street. She has her cane in one hand, resting on her shoulder, the way a woodsman carries his axe. Noriko starts to follow, amused again at MR’s outrageousness and crankiness.

MADAME ROWENA

Let’s go back to my place. Leave the car. You need the exercise. You’re getting a little chubby.

Panel 5:

Scene: Exterior establishing shot of Madame Rowena’s home and place of business in an old, somewhat run-down residential neighborhood that begins ten or so blocks up Gilman. The street slopes upward slightly as you head east away from the Bay in this neighborhood, which is actually Westbrae. Madame Rowena’s modest, somewhat dilapidated house has no wheelchair access, so she parks her power chair by her doorstep. She’s entering, here, lugging her arthritic, old body along with difficulty, using her white cane as a walking cane. Noriko is well behind, out of breath, also struggling to complete this journey. There’s a small neon SIGN in one window. Make it groovy and tacky.        

SIGN

MADAME ROWENA

Reader and Advisor

MADAME ROWENA

I get the feeling you’ve done something terrible.

NORIKO

Maybe…yes, I have. Maybe.

Panel 6:

Scene: Inside Madame Rowena’s “office,” a properly tacky fortuneteller’s den. MR is settling herself into her ornate chair. On the table in front of her is a crystal ball. Any other tacky fortuneteller paraphernalia you care to exhibit around the room is welcome. Noriko is entering, out of breath. There is, of course, a customer’s chair across from MR’s.

MADAME ROWENA

Tell me the whole story again…ut!  Don’t you sass me. I’m eighty-one! I forget things. I can’t remember who I insulted an hour ago!

NORIKO

Why don’t you just read my mind? You’re doing pretty well so far.

MADAME ROWENA (2nd)

I will…but if you’re talking about it, it helps me see what happened.

Panel 7:

Scene: Noriko is now seated. Madame Rowena is doing that hokey, Gypsy fortuneteller concentrating thing. Noriko begins the tale of Harada.

NORIKO

My husband was born in 1951 in Oakland, son of Japanese immigrants….

MADAME ROWENA

I’m getting nothing.

PAGE FIVE:

Panel 1:

Scene: Noriko pulls the teddy bear out of the shopping bag. Madame Rowena lights up.

NORIKO

Maybe this will help?

MADAME ROWENA

Aha! That’s the ticket!

Panel 2:

Scene: Close up of Madame Rowena, snuggling the teddy bear, melodramatically remembering.

MADAME ROWENA

Right away there were occasional flashes of strangeness – – things floating in the air above his crib, silent screaming inside his parents’ minds when he wanted something….   

Panel 3:

Scene: Another angle to include (and feature!) the crystal ball, which now shows the scene described in the dialogue! Madame Rowena is smiling, remembering.

NORIKO

They took him to lots of doctors who just thought they were crazy. So, eventually, they brought him to you.

MADAME ROWENA

Yes! Ah, I was so young and pretty! Look at me!

(NOTE: “…young and pretty.” Madame Rowena is 43 in the CB! Harada is three.)

Panel 4:

Scene:  Focus on the crystal ball—show enough of the CB to make it clear that’s what it is. What we see in the CB is toddler Harada, in his toddler PJ’s, clutching the teddy bear, lying on young, pretty Madame Rowena’s table (the same one) with young pretty MR touching his forehead, doing that concentrating thing. Remember, this takes place in the early fifties, long before those baby-buckets, or Pampers or anything modern was invented.  Toddler Harada is weirdly calm—and has the beatific look of a toddler Harbinger having a revelation/being popped.   

MADAME ROWENA

I read the kid’s mind…

Panel 5:

Scene: In the crystal ball—up-shot, close up of young, pretty Madame Rowena’s face with toddler Harada’s little hands reaching up toward it. If we happen to be able to see old, real-life MR’s face here, BG, it’s mimicking young MR’s expression.  

MADAME ROWENA

I don’t know how, but my messing around in his mind opened up his power!

MADAME ROWENA (2nd)

I realized he was like me, but…far greater! It scared me.

Panel 6:

Scene: Pull back, reset the room, Noriko and Madame Rowena. The teddy bear is lying on the table next to the crystal ball. MR is sincerely engaging Noriko, here. 

MADAME ROWENA

We’re different. A new kind of people.

MADAME ROWENA (2nd)

I think I was the first of us. You know, like that “Lucy” Doctor Leakey discovered, who was the “Eve” for all you regular people…? 

Panel 7:

Scene: Angle on Madame Rowena, contemplating the teddy bear, musing.

MADAME ROWENA

I didn’t realize I was special till I was twenty-some. Till then, I was mostly just faking it, like mama – – except, like your husband, I had those occasional flashes till I opened up.

PAGE SIX:

Panel 1:

Scene: Focus on Noriko. Shoot past the crystal ball in which we see Harada murdering his parents—a different shot than seen on the Harbinger coupons, please.

NORIKO

Yes. Well, Toyo’s parents feared him more and more…and he feared them.  They wished he’d never been born…even thought about killing him. He knew, of course. 

MADAME ROWENA

He struck first. Too bad for them.

Panel 2:

Scene: Close up of Noriko.  

NORIKO

He came to me. We were neighbors. He was six, I was eleven. He asked me to go away with him. Be his wife. Take care of him. He needed someone.  

NORIKO

I don’t think he forced me….      

Panel 3:

Scene:  Another angle on Noriko, remembering. In the foreground, in the crystal ball, please show young Harada walking on the boardroom table—different angle than on the coupon, please.

NORIKO

I took care of him as best I could. He used what he could do to make us rich.  He built a business empire, despite his youth.  

NORIKO (2nd)

But the older he got, the more he learned about the world, the more unhappy he was.

Panel 4:

Scene: Similar to previous. In the crystal ball show the classic image from the Tiananmen Square riots.

NORIKO

He began to intervene. He was instrumental in solving the Cuban missile crisis…Apartheid…Tiananmen Square…the fall of the Berlin Wall…so many more.

MADAME ROWENA

Hmf! Who appointed him God?

Panel 5:

Scene:  Focus on Madame Rowena.

MADAME ROWENA

There are downsides of trying to manage the world.

NORIKO

(Possibly off-panel)

Yes. There have been failures. The Bay of Pigs, though he was still very young, then. Viet Nam. The Mideast mess. Manipulations gone wrong.  Many have died. Now, this thing with the renegades….

Panel 6:

Scene: Two-shot, but feature Madame Rowena.

MADAME ROWENA

Our kind should lay low, let the old kind run their course. Interfering is stupid.  Dangerous.  

MADAME ROWENA (2nd)

All right, now I remember all that crap. Anything new?

NORIKO

A young man was killed last night by his “Eggbreakers”…you know – – if you want to make an omelet…?

MADAME ROWENA (2nd)

Yes, yes, very clever.

Panel 7:

Scene: Noriko pulls the bloody knife from her purse. Madame Rowena reacts with shock. 

NORIKO

This morning, I thought to kill him. I took this knife….

MADAME ROWENA

You didn’t…!

PAGE SEVEN:

Panel 1:

Scene:  Pull back to reset the room. Harada is entering, hale and hearty, if still tired.

HARADA

No. She didn’t.

MADAME ROWENA

(Disappointed)

Fiddlesticks.

Panel 2:

Scene: Madame Rowena scolds Noriko as she leaves with Harada. Harada has the teddy bear, holding it in a dignified, manly sort of way.

MADAME ROWENA

You should have done it!

MADAME ROWENA (2nd)

Get out of here, Toyo, you sick freak! And take your chattel with you!

Panel 3:

Scene: Noriko looks back at Madame Rowena.

NORIKO

Next year?

MADAME ROWENA

If I’m still compos mentis.

NORIKO (2nd)

“Still?”

Panel 4:

Scene: Harada flies himself and Noriko away (to her car, if you must know). They talk. Harada gingerly holds Noriko’s bandaged hand.

HARADA

I forgot what day it was till I saw your Dayplanner.

HARADA (2nd)

You cut yourself again. I wish you wouldn’t do that. Blood everywhere…

NORIKO

I need to feel the pain and see the blood. It makes what I am contemplating real to me.

Panel 5:

Scene: Closer on Harada and Noriko.

NORIKO

I…still believe in you. But you know I can’t stand the deaths…the suffering.  

NORIKO (2nd)

You could just wipe away my doubts. And Rowena’s knowledge of them….

HARADA

No. There must be a control. When you stop believing in me…end it.

HARADA (2nd)

As for the old woman – – who would listen to a fortuneteller?

Panel 6:

Scene: In the bedroom. Noriko sleeps. Harada sits in a chair, watching her sleep, lost in his dark contemplations—and clutching his teddy bear. 

CAPTION

March 8, 2:34 AM. 

Fin

The Story of Harada

The origin of Toyo Harada, big bad of the VALIANT universe. As originally told in pull-out inserts in the comics. -JayJay

Vintage VALIANT Interview with Jim Shooter

This VALIANT-era interview originally appeared in Advance Comics pre-Unity. – JayJay

How I Returned to Comics

by Jim Shooter

In 1970 the job market in Pittsburgh for eighteen-year-old comic book writers was pretty sad. I got some good interviews but nobody wanted to risk hiring me, a kid just out of high school. My background wasn’t exactly something I could sell. I did various little jobs and some freelance assignments, but I eventually had to get a normal job. I managed a Kentucky Fried Chicken store for about a year. I worked in advertising.

In 1973…or maybe 1974, dunno…a guy named Harry Broertjes called me and asked if he could interview me for a fanzine devoted to the Legion. The Legion Outpost. I think. Among the last things he asked me—might have been off the record—was why I wasn’t writing comics at that time. I told him that I was sure Mort wouldn’t want me back at DC, and that, having walked out on Marvel after only three weeks, I felt I’d burned my bridges there.

Harry told me, for one thing, that Mort had retired and wasn’t at DC anymore. He thought that people at Marvel and DC just didn’t know how to get in touch with me. I didn’t understand how that could be, but…. 

(Harry is now a mild-mannered guy who works for a great metropolitan newspaper. Hmm.)

The next day, I got a call from a guy named Duffy Vohland, who represented himself as an editor at Marvel. He wasn’t. I think he was an assistant in Marvel’s British Department. Harry had apparently given him my number. Anyway, he said that I would be welcome at Marvel, and that I should come to New York to meet with Editor-in-Chief Roy Thomas and other people.

Okay. I think I went the next day, which was my day off at the department store. I did meet with Roy, who offered me a regular book to start with, Manwolf. I hadn’t picked up a comic book for years, and I had no idea who Manwolf was, but….

After my meeting with Roy, I went to lunch with a bunch of Marvel staffers and freelancers. They all encouraged me to go over to DC and look for work there, too. Apparently, it was okay to work at both companies at once, at that point. Things had changed since the old days when Frank Giacoia, Gene Colan, and many others were forced to use pseudonyms when moonlighting for the enemy (as if you couldn’t tell it was their work). I went to DC’s offices—someone had to tell me where they were, since DC had moved from where I’d left them last, 909 Third Avenue.

I didn’t know who to ask for. I figured that Nelson would probably still be there. Yep. Nelson was very glad to see me and escorted me right into the publisher’s office. The publisher was Carmine Infantino! That was a surprise. He’d been the art director for a while during my first stint, and had always liked my cover designs, so he remembered me, sort of. Carmine wrongly greeted me as the “kid who created the Legion.” Well, no, but….

No matter. Carmine summoned then-Legion editor Murray Boltinoff and told him to put me on the LSH again. Murray seemed pleased. Cary Bates, who was writing the series, had more work than he could handle. Murray needed a guy. Then Carmine walked me down to Julie Schwartz’s office, introduced me (we’d already met, years ago) and told Julie that I was his new Superman writer. Julie sort of grunted an okay.

So, DC offered me two strips with which I was familiar, and Marvel offered me Manwolf. I went with DC. A mistake, as it turned out.

I wasn’t very confident. How could I be, having been through Mort’s self-esteem meat grinder?

Jim

First of all, I wasn’t very confident. How could I be, having been through Mort’s self-esteem meat grinder? Yes, by that point, I’d figured out that I wasn’t a “moron,” but I sure wasn’t feeling like I was God-King of comics writers.

Julie wasn’t as verbally abusive as Mort (though ornery and acerbic), but he seemed to be deliberately hazing me. And, as I learned later, he was. He made me rewrite things two and three times for totally bogus reasons. I had no idea what was going on. Remember, I wasn’t all that confident, figured I was rusty, and for a long time I kept thinking, maybe it’s me. Nah.

Meanwhile, Murray was nicer (though crusty and sarcastic) but seemed to have early stage Alzheimer’s. Seriously. Ask his former assistant, Jack Harris. Murray would give me instructions, forget what he’d said, then be upset that I hadn’t followed some orders he’d never given me. I ended up doing rewrites because Murray misremembered things. Again, at first, I thought it was me. Maybe I was confused. Maybe I didn’t understand him correctly. 

At one point, Julie asked me for a plot for a Superman story. When I came to the office to pitch it, he cut me off and said, “Forget what you came up with, here’s the plot.” He gave me a plot bit by bit, scene by scene. I took notes. I followed that plot to a “t.” 

Julie’s assistant, Bob Rozakis, rejected the script because he didn’t like the plot! I pointed out that it was Julie’s plot, and appealed to Julie, but Julie said tough shit, if Rozakis didn’t like what I’d written, I should re-plot the story with him.

Okay. I did. Then, I rewrote the script according to the new plot. 

Then, Julie’s other assistant, Nelson, rejected the story, again, because he didn’t like the plot! In his letter, Nelson said the dialogue was great, each scene was well-realized, everything was good—except the plot, which he found puzzling, since I was usually so good with plots.

I had to go to New York to see Murray anyway, so, while there, I went to Julie’s office and tried to tell him that I was being batted around like a tennis ball among him and his two assistants. The first thing he said was that he “stood by his assistants.” He added that if I had written the story well enough, I would have made the plot work. Either of them.

Angry, I went home and wrote a letter to Carmine, explaining what happened. The last paragraph of the letter said, “What do I expect you to do? I expect you to stand behind your editor. But I thought you ought to know what happened, and that I will never work with Julie Schwartz again.”

I got a letter from Julie a few days later. He had intercepted my letter before it reached Carmine! Julie’s letter said, “Dear fellow J.S., You shouldn’t have sent that letter to Carmine. You will never work in this business again.” Exactly that.

No great loss at that point. Curious, I called Murray and asked him if he still wanted me to write the last batch of stories he’d approved. He said, of course. Why wouldn’t he? No reason, I said.

That’s when I realized it wasn’t me. It was them. 

Murray continued to be a little fuzzy-brained. One time he sent back a script to be rewritten because it “didn’t work” due to the fact that people could see Phantom Girl. “Jim, she’s a Phantom! How can they see her?” Well…she gets immaterial, not invisible. So I argued with Murray for the first time. And won.

Feeling, for the first time that I knew what I was doing, after that, I often argued with Murray and won. One time, he asked me to send him three “springboards,” which are one-paragraph ideas. I did. He sent them back with a scathing letter saying he asked for plots. What the hell was I doing sending him these paragraphs? So, I called Murray, told him I was happy that he liked the springboards and asked him which to write first. He seemed confused and asked me to “refresh” him regarding the springboards. I did. He specified which order he wanted them in and I wrote the scripts. 

However, I also did do a few stories for Marvel during that same period. A Super-Villain Team-Up, an Iron Man, I think…maybe something else. Maybe a Manwolf. I forget. 

It was kind of an adventure. I had no idea how to write “Marvel style.” I sent in plots, as requested—okay so far—then was stunned when finished pencil art came to me in the mail. Wh-wh-what?! What the hell was I supposed to do with that

I tried calling Marv Wolfman, Editor-in-Chief at the time, but every time I called and asked for Marv, the receptionist transferred me to Dan Adkins, who worked in the black and white department. He didn’t know how to transfer calls, and eventually just started hanging up on me. I kept trying to explain to the receptionist what was happening, but no matter what, I got Dan. Click. 

Finally, a fan, a member of the Pittsburgh Comics Club told me he thought what I was supposed to do was write dialogue and indicate on the pencil art where the balloons should go. So, I did. 

Because I was clueless and couldn’t reach anybody who could explain things, I made some gigantic screw ups. Not all my fault. For instance, the penciler on the Super-Villain Team-Up was George Evans—and it was his first Marvel job, too. He’d always worked from full scripts before. The Marvel plot-pencils-then-dialogue thing was as much a mystery to him as it was to me. And he didn’t know the characters! At one point in the plot, I wrote, “Doctor Doom taunts his helpless captives.” George drew Doom dancing around with his thumbs in his ears, wiggling his fingers going nyah-nyah!

When I saw that in the art, I didn’t know what to do. See, I assumed that some editor had checked the art before it was sent to me. (Nope. Marvel didn’t do that. The writer was, to some extent, the editor. Who knew?) At DC, with Mort, questioning anything was death. I couldn’t live with that image, though, so I wrote the most polite note possible suggesting that perhaps, this was a mistake. There were lots of mistakes, by the way, but that one was over the top. I think Marie Severin fixed that panel when she saw it as the pages flowed like molasses through the office, but I know for a fact that everyone at Marvel thought I had called for that nyah-nyah.

Anyway…somehow I struggled through.

I continued working for Murray, but there didn’t seem to be much of a future there. Then, one day in December of 1975, I got a call from Marv Wolfman, then Editor-in-Chief of Marvel. He offered me an editorial position. I agreed to come to New York to discuss it on Monday, December 29.

“The new guy’s here! Jim’s here!” It was as if they were overwhelmed, desperate for help.

Jim

I arrived on time for my 10:00 AM interview. Marv wasn’t there. When I walked into the editorial suite, however, I was happily greeted as if I already had taken the job by the rest of the editorial staff—Roger Slifer, Scott Edelman and Roger Stern. “The new guy’s here! Jim’s here!” It was as if they were overwhelmed, desperate for help. Um…they were. They asked me to proofread the lettered, inked art boards for an issue of Captain Marvel that had to go out that day. Okay. They were very happy to see me and deferential, as if I were the new boss. They came to me and asked me questions about finished art boards they were proofreading! “How should I handle this? What should I do here?” What da f**k? So I proofread Captain Marvel and answered questions the best I could.

The other two people who sat in that room were Marv’s secretary, Bonnie, and Chris Claremont, who wasn’t in. He did arrive later, but spent most of his time sitting in Bonnie’s chair with her in his lap, necking. They eventually got married. I was at the wedding. 

I soon found out that, for years, since Stan had stopped being the one-man writing-editing-creative head guy, mostly Marvel writers were on their own. Writers sent plots directly to the pencilers, pencilers sent the pencils directly back to the writers, writers sent the script, pencils and balloon placements directly to the letterers, letterers sent the lettered pages directly to the inkers and the inkers finally sent the pages to the office. So, the first time the work was seen by someone in editorial was when the pages were finished, all but colored. Everybody on the editorial staff was a “proofreader”—trying to fix problems that were already committed to ink on boards. 

So, if there were major problems with a story, or major mistakes, they had to be corrected on the inked, lettered boards! That’s hard. Much rewriting, re-lettering, redrawing and re-inking had to be done routinely. 

Marv breezed in around noon, stopped in his office long enough to drop off his bag and breezed out again, going to lunch. Okaaay…so I went to lunch with the editorial troops at the local Brew Burger.

Sometime after we got back, Marv breezed back in, and finally we had our talk. Marv wanted me to replace Chris Claremont, who was going freelance. Chris occupied a position Marv called “pre-proofer.” What? Apparently Marv had come up with the “revolutionary” notion that if someone in editorial read the plots before they were drawn and checked out the scripts and pencils before lettering and inking, mistakes could be caught earlier when they were easier to fix, before they got to the “proofreaders” in a finished state. 

I said, so you want me to be the editor? He said, no, I’m the Editor. I said, no, you’re the Editor-in-Chief. He was still uncomfortable with my title being Editor, so he offered the title “Associate Editor.” Okay. Whatever. The job was the same, the money was okay. I was to supervise the plots, scripts and pencils, head up the “proofreading” staff and be his second in command. Fine. Marvel was a train wreck at that time. I thought I could help fix it. 

What a total lack of organization. What a mess. 

When I took the job at Marvel, I still owed Murray a few stories. It was okay by Marv that I deliver them. I told Murray I’d finish what was on the docket, but then I was done. He seemed honestly disappointed.

Roger Stern, who had started at Marvel only two weeks before me quickly became a friend and volunteered to help me plot those stories. I think it was a good exercise for him—he wanted to become a writer—and he was a great help to me. That was all I had going with DC then.

I officially started at Marvel on the first working day of 1976, January 2, a Friday. Just like in my first try at Marvel, I showed up that day with a suitcase and no idea where I was going to sleep that night. Déjà vu. But, this time, I had some money in my pocket. I think I stayed at the Y again, at first, but at least I could afford to eat. 

Thank you to JC Vaughn for allowing me to excerpt an article he wrote.

That Time I Quit the Comics Business

By Jim Shooter

When I started writing comics, it was to make money for my family. I never intended to become a comic book writer, or any kind of writer, for that matter. I was going to be a scientist. I was going to help beat those damn Commies to the moon, or cure cancer, or something.  

I took five years worth of math in four years of high school—algebra 1, geometry, algebra 2, trigonometry/analytical geometry and calculus/probability/statistics. I also took six years worth of science—biology 1 and 2, chemistry 1 and 2, and physics 1 and 2. I voluntarily went to summer school one year to take Physics 1. I won the tri-state science fair in ninth grade. I was in the science club. I took four years of a special, after-school extra class (for credit, mind you) called “Biology Research,” which paired science-psycho students like me with University of Pittsburgh researchers to serve as their lab assistants and create/execute a research project of their own. Mine was an iteration of the Hill reaction, photosynthesis in a vat, basically. Does that tell you I wanted to be in the science biz?

P.S., what I learned from my Pitt PhD adviser while being his lab assistant was how to make LSD. I forget, now, and no, I never tried it.  

During my freshman year in high school—before I had ever taken even chemistry 1—I participated in a tri-state chemistry contest, the prize being a scholarship, sponsored by the American Chemical Society and various local industry giants like Koppers. I finished in the top ten, against nothing but senior chem 2 students! I was the only freshman there!  I was serious. I had been studying chemistry and science in general on my own for years. In fifth grade I wrote a term paper for my accelerated English program on hydrocarbon chemistry. I was lucky to have a pre-med student as a next-door neighbor. In exchange for my playing chess with him, he’d explain chemistry things that daunted me in my reading—mostly things that were over my head math-wise at the time.  

However, writing comics, which I started just before ninth grade, cut into my study time a bunch. I never had to open a book to ace chemistry 1 and 2. No surprise that I did less well in the chem contest during my sophomore and junior years, and didn’t even try in my senior year.  

Fortunately, I got a scholarship anyway. I aced the National Merit Scholarship Qualifying Test. That’s a story, too. I had been up for over 48 hours, skipping school, trying to make a deadline for Mort. I finished the job in the wee hours of the morning of the day of the NMSQT, a Saturday, and mailed the pages air mail special delivery at the main post office in downtown Pittsburgh, which was open 24-7. Air mail special delivery usually got there the next day, for 55 cents, as I recall—an outrage. There was no FedEx back then. Anyway, by the time I got back from the post office, it was around five AM. Had to be at the school at seven to take the test. I was dying to take a nap—but I knew that if my head hit that pillow, I’d never make it to the test. And, hey, I payed seven dollars to take that test, goddammit! So I stayed up, drank a vat of coffee, walked the mile and a half or so to Bethel Park Senior High School and took the test. I was wired. I was electric. I was intuiting the answers to calculus problems before I’d ever taken calculus. I finished before anyone else and went home and slept like the dead. When the results came in, I had one of the best scores in the state.  Sheer, total magic. I’m not that smart.

Anyway, I got scholarship offers, in addition to the NMSQT scholarship, like crazy. Even one from MIT. NYU offered me a chance to be what they called a “University Scholar,” one of only two that year. They would have paid for everything, housing, books, tuition, everything. I could have designed my own curriculum. They would have even given me a “cultural stipend,” money to use to go see Broadway plays and such. Cool.

However….

I had given every dime I’d ever made to my mother. She/we had never paid my taxes. I was in debt to the Feds. A lot.

No scholarship covers that.  

So, I would have had to work while going to college to pay my back taxes.  I would have had to work anyway, to pay living expenses the scholarship didn’t cover, but, without the tax situation, a flipping burgers job would have sufficed. The tax thing meant I had to have a real job.

Having worked my way through high school, I don’t know…I just wasn’t ready to grind out the writing through another four years. Didn’t think I could make it.  

I would stare at blank paper for days…until the fear of not delivering eclipsed the fear of delivering.

Jim

Also. When I started to work for Mort, writing, drawing and creating came easily to me. And it was a joy. And I thought I was accomplishing something for my family. As time went on, after being screamed at countless times that I was an idiot by the Big Important Man in New York, it became harder and harder. I felt like no matter what I put on the paper, it would be wrong, and that Mort would yell at me. I dreaded our Thursday night calls. In fact, it got to the point that when I heard a phone ring anywhere, anytime, even in school, I’d freeze up, white knuckled, fearing that it was Mort, calling to yell at me. It got to the point that I was afraid to make a mark on the paper, because I knew that whatever I put there would be wrong and Mort would scream at me. I would stare at blank paper for days…until the fear of not delivering eclipsed the fear of delivering. Then, I was greased lightning. Our family financial situation never seemed to get better. It got worse. I remember my mother, desperate for a check, coming up to my room, looking at the paper on my lapboard, seeing that it was blank, and crying as she went back downstairs.

So, anyway, writing for Mort through college didn’t seem like an option. I asked Mort if I could maybe have some less taxing office job instead—part-time assistant editor, or whatever. He said no, he needed me as a writer. He needed me?! The retard?!

So—and here’s where I admit that I am the retard Mort claimed I was—I flew to New York—hey, student standby round trip was only $27.50 in those days—then, I called Stan Lee and asked for an interview. Idiot. What if he was out of town, or sick that day? Fool. I called from a pay phone on Madison Avenue. Miraculously, the receptionist put me through. Unheard of. No one got to speak with Stan. Did she sense the desperation in my voice? Whatever. Lucky fool. I told Stan I wrote for DC and wanted to write for Marvel. He said, and I quote, “We don’t like the writing at DC.” I said, and I quote, “I don’t either. The people there call me their ‘Marvel writer,’ and they mean it as an insult.” Stan thought for a few seconds and said, “I’ll give you fifteen minutes.”

I showed up at Marvel’s offices at one PM, as prescribed. I met with Stan.  We started talking comics theory. We agreed on everything. He liked me!  Hey, Mikey! After three hours of conversation, during which, at one point, Stan jumped up on his thankfully-sturdy coffee table waving a yardstick as if it were a sword (he’ll deny that, but it happened) Stan hired me as an editor.  That was the good news. The bad news was that there was no way I could do what he wanted and go to NYU at the same time.

I picked Marvel.

P.S., we’d already beaten the Commies to the moon anyway….

I think I met with Stan on a Wednesday or Thursday. I showed up for work as agreed at Marvel on the following Monday with my suitcase and no idea where I was going to sleep that night. I worked all day, mostly editing a Millie the Model script—and caught a major mistake. Stan, who wrote the book, was very impressed and grateful. Hey, I was a made man on day one.  

Somehow, Mort had found out that I had taken a job at Marvel. He called me at my desk that first day and proceeded to scream at me for being an ingrate, “after all I’ve done for you,” retard, imbecile, idiot, blah, blah, blah. Ho-hum.  

Sometime around 6:30 PM, I started looking for a place to sleep. I think I ended up in the Y.

I spent three weeks working at Marvel. That would have been at the end of 1969 or maybe early 1970. I loved it. I co-plotted several stories, I edited lots of comics, I learned paste-up, sort of, from the great Ancient One, Morrie Kuramoto, I proofread, I did everything. Marvel had a very small staff.  

However, I was eighteen, fresh from Pittsburgh, with only a few dollars in my pocket, desperately in debt to the Feds, without any friends or help. Sure couldn’t count on the family for support. I went over two weeks without eating. No money for food. And I was skinny already. My draft card, which I still have, says I was six-foot-six and 170 pounds at age 18, some months previous. Picture that. I don’t know what I got down to, but I was f**king skeletal. Couldn’t find a place to stay. Couldn’t survive.  

Finally, I gave up. I went home to Pittsburgh, where at least, I could sleep in a warm place.

A couple of asides:

In 1966, I had a chance to appear on What’s My Line? For those of you not wicked old, like me, that was a TV game show on which a panel of notable, smart people tried to guess the contestant’s occupation. Who’d guess that a 14-year-old was a writer of Superman and other DC comics? I thought I was a lock to win the maximum prize of $50.

My editor and boss, Mort Weisinger, nixed the appearance. He said that Superman and the other characters were the stars and that he didn’t want creators, like me, getting “undue attention.” Mort never ran creator credits.

Around that same time, Mort asked me to “create” a new character called Captain Action. I was pleased and honored. After I found out how little latitude I had, I was less pleased. So much was dictated to me! CA had to have Shazam-style mythological powers, an Action Cave, a sidekick, a car, a pet panther, for Pete’s sake, and more. I did the best I could….   

But when I saw the art for the two issues I wrote—the first issue by all-time-great Wally Wood and second issue by all-time-great Gil Kane inked by Wood—I was back to being pleased. Ecstatic, in fact. The art was brilliant. And, extra groovy, those two issues had my first splash page credits! Woody lettered in his own credit, as he always did, and also lettered in mine (and Gils’s)! (Note: Woody hated writers, but since I provided layouts with my script, in his mind, that made me an artist! Artists deserved credit!)  

Mort didn’t have our names removed—probably because Woody was who he was.  You just didn’t mess with Woody.

After I left comics I worked at a paint and plastics plant as a quality control tech (less glamorous than it sounds), at a lumberyard, at a restaurant washing dishes, as a security guard, in a payroll office, in a department store, as a house painter, as a car reconditioner and as a janitor— but, during those days, I also got work doing comics-style advertising concept, writing and illustration. I did work for big clients like U.S. Steel and Levi’s—and made incredible money, when there was work. The trouble was that such work wasn’t steady, hence the parade of low-end jobs to bridge the gaps. I also was manager of a Kentucky Fried Chicken store for a while. In one week of advertising work I made as much money as a year’s worth of any of those other jobs. But, I hated advertising. Once I was asked to come up with a pitch for U.S. Steel Building Products Super-C Steel Joists.  First, I had to find out what a joist was. I thought, what am I doing? Selling things that I don’t even know what they are, much less, whether they’re any good or not. Bleh. 

Morrie Kuramoto

James C. Shooter, Curriculum Vitae

JayJay here. I think a lot of people don’t know about Jim’s science background. He had a brilliant scientific mind and a boundless curiosity. This is a document that was created for a science-based project, but it includes some items that have not been generally known about his history.

Education

In 1969 I graduated with High Honors from Bethel Park Senior High School located in Bethel Park, Pennsylvania, a suburb of Pittsburgh.

In high school I took every science course offered: Biology I and II, Chemistry I and II and Physics I and II.  I also participated in a credited after school program called “Biology Research.”  Participants were assigned an advisor on the faculty of the University of Pittsburgh and conducted research projects under his or her supervision.  

I took every math course offered: geometry, algebra I and II, trigonometry, analytical geometry, calculus, probability and statistics. 

In 1966 I won first prize in the Buhl Planetarium Science Fair for my exhibit that explained the process of photosynthesis.  It included a model of a chlorophyll molecule built with colored marshmallows and toothpicks.

During my senior year I took optional “free period” classes in computer science.  Bethel Park Senior High had a terminal linked to a mainframe at the University of Pittsburgh.  We had a limited number of minutes per day of access to the mainframe.  I learned the fundamentals of COBAL, FORTRAN and BASIC.  

I was a National Merit Scholar.  I also had a number of scholarship offers from various colleges.  I accepted an offer from New York University to become a “University Scholar.”  Only two new students were given that honor in 1969.  In addition to a comprehensive scholarship that included a “cultural stipend” to pay for theater tickets, concerts and so forth, the program allowed University Scholars to design their own curriculum.  There were no required courses. 

I was unable to attend NYU due to a family emergency.  I gave up the scholarship.  

I was already employed as a writer and I continued on that path.  I never attended college but I learned from hall of fame editors and I have extensive real world experience.

Relevant Employment History

1965-1969:  Writer for National Periodical Publications/DC Comics.  I wrote stories for Superman, Superboy, World’s Finest Comics (starring Superman and Batman) and other publications.  Starting at age 13, I was the youngest professional comics writer ever.  The record still stands.

1970:  Quality control technician for Watson Standard, a producer of paints, coatings and plastics.  The job required two years of college that I didn’t have.  I badgered them into giving me a chemistry test.  I aced it.

1970-1973:  Freelance writer and art director on the U.S. Steel account for the Lando-Bishopric advertising agency

1974-1976:  Freelance comics writer

1976-1978:  Associate Editor, Marvel Comics

1978-1987: Editor-in-Chief, Marvel Comics

1985:  I developed the Titan Science Series intended to use graphic media to illuminate difficult scientific concepts developed by leading scientists including Stephen W. Hawking and Stephen Jay Gould.  I spent a day with Gould at Harvard during which he showed me, among many other wonders, drawers full of fantastic Cambrian fossils from the Burgess Shale.  It was a highlight-reel day of my life.  Gould was an inspiration.  His articles in Natural History were, in my opinion, the apogee of clear, effective scientific communication.  

After I left Marvel the project was abandoned.

1987:  I was hired by Western Publishing’s Golden Books Division to write a children’s book about ancient mammals.  I wrote After the Dinosaurs, the Story of Ancient Mammals and Man.  It remains the only children’s book on the subject of dinosaurs and ancient mammals that isn’t a “parade book,” that is, a book that simply shows animal after animal page by page and says what they ate, what they weighed, etc.  ATD tells the story of evolution in a way that kids can understand.  Dr. Lowell Dingus of the New York Museum of Natural History vetted the manuscript.   

1988-1989:  Freelance writer.  I also served as a consultant to the Walt Disney Company where, among other things, I helped to found a new publishing division, Disney Comics.

1989-1992:  Founder, president, publisher and editor in chief for Voyager Communications Inc.  The lack of a comma between “Communications” and “Inc.” is intentional, as in Time Inc.  

Voyager published comics under the VALIANT imprint and provided advertising services to a number of clients including Kraft General Foods and KFC.  Voyager/VALIANT was hugely successful.  Initially capitalized at $1.25 million it was sold to Acclaim Entertainment in 1993 for $65 million in stock.   

1993-1997:  Founded two more comics companies.  One loss, one draw.

1998-Present:  Freelance writer, including work for Pantone Color Systems, Inc.; Phobos Communications, a science fiction entertainment producer; TGS, Inc., an Internet entertainment company; and Illustrated Media, Inc. a producer of custom comics for advertising.

I also did technical writing.  I wrote business plans for a film financing company, a provider of second-tier financing to Internet companies and others.  

Between 1999 and 2003, I was hired as an expert witness by Marvel Comics, James Warren of Warren Publications, Archie Comics and others involved in legal disputes over intellectual property.  I wrote devastating expert witness opinions on the subjects of copyright, trademark and ownership policies of publishers during the 1960’s, 1970’s and 1980’s.  The clients whose counsel I served all prevailed.

2003- present:  Freelance writer.  

I have worked on many interesting projects including one for Inter Corporation.  Intel sponsors the “Tomorrow Project,” which brings together science fiction writers and filmmakers to create speculative fiction based upon current, actual research being conducted by Intel.  Project Director, scarysmart Brian David Johnson, whose title is “Futurist – Principal Engineer and Director, Future Casting, Interactions and Experience Research” hired me to create a story based upon current research on artificial intelligence and genetic engineering.  Mr. Johnson arranged to have scarysmart Andrew Hessel, a leading authority on genetic engineering, serve as my consultant on genetics.  Mr. Johnson is an expert on AI, so he, himself, is my consultant regarding AI.

I am the only creator whose primary work has been comics to be selected for the Tomorrow Project.

Brian David Johnson’s interest in my work was sparked by my scripts for comic book stories for Doctor Solar, Man of the Atom and Magnus Robot Fighter.  Doctor Solar is a nuclear physicist who invents a fusion reactor.  Magnus guards his distant-future, robot-dependent world against AI robots that become threats. 

Brian David Johnson was sufficiently impressed by my scripts that he used them as the basis for a lecture he gave at the University of Washington in 2010.  He titled the lecture “The Scientific Process of Jim Shooter.”

Awards

1980:  I received the Inkpot Award from the San Diego Comic Con.  However, almost everybody gets an Inkpot. 

1992:  I was awarded a Diamond Comic Distributors “Gemmie” award for lifetime achievement.  Marvel Comics legend Stan Lee was also so honored that year.  Gemmies are voted upon by comic book retailers nationwide. 

2009:  I was inducted into the Overstreet Comic Book Hall of Fame alongside the creators of the X-Men and Spider-Man.

Competencies and Interests

I write every day whether I have to or not.  I read when time permits, usually non-fiction, often books and articles on scientific subjects.  I have the usual human skill set plus the ability to change overhead light bulbs without standing on a chair because I am very tall.

How I write comics, by Jim Shooter

2008

I never want to do anything typical or standard. For instance, I didn’t feel the need to go any particular direction for any VALIANT title. For each new title, I went with the best idea we had at the time. All I cared about was making each one good, gutsy and groundbreaking. 

I start by thinking about events that might be in the story, the effects those events might have upon the characters and, conversely, how the characters would shape the events. I think about what is, or might be at stake, both in plot terms and in human terms. This is very much a freewheeling process—I play “what if…?” a lot and imagine recklessly. No thought, no idea is too far out at this stage. Nothing is out of bounds. Usually, I write down pages and pages of notes—ideas, snippets of dialogue that occur to me, character bits, scene ideas, real events from my own life that relate, events from the lives of people I know or have heard tell of that relate; whatever. I make lists of words or things that relate to the ideas that come up—for instance, if the story might involve the sea, I’ll probably make lists of nautical terms, fish, ships, etc. Free association. I do a great deal of research into the ideas that come up.  At first, the research is speculative—just poking around for more items to include in my notes and lists—but as I become more sure that something is going to end up in the script, the research becomes more focused. I even make sketches.  

While doing all of the above, I’m also thinking about what I have to say about the subjects that emerge. Do I have any insight I can offer? A new thought, a new way to look at something…or an “observation about the human condition,” as a former publisher I knew used to say. I’m not talking about building a corny moral into the story, or some stupid lesson; not just a stupid irony, or even a clever O. Henry-style irony. I’m talking about things that make the reader say, “I never thought of things that way before,” or “I’ve never seen anything like that before,” or “I know just how that character feels,” or “I understand that more deeply, or in a different way, now,” or…whatever.  

For instance, my Legion of Super-Heroes story, entitled “One Evil,” has a subplot about a leadership crisis. I know about such things from both sides—being the leader of an organization in difficult times and being a follower in such a situation. I have plenty to say about that subject, plenty of insights to offer. If I can convey to the readers something new via the characters involved, what they go through and the way they go through it, that’s a good thing.  

Those are the kind of things that can touch the reader, involve the reader and make a story personally meaningful. And, that’s the hard part. Often, I fail spectacularly. Once in a while, I think, I succeed. At least a few times in my life I’ve succeeded, apparently, because a few people have come up to me at conventions and told me that something I wrote moved them.

I remember stories Stan Lee wrote, that I read as a kid, that moved me, and how much they meant to me. It’s a wonderful thing. Rare, in my case, but wonderful. I keep trying.     

Solid structure is not formula—it’s effective communication.

Jim Shooter

Writing a story is architecture as well art. Once I have my ideas sorted out, I try my best to build a story using Aristotelian principles. Solid structure is not formula—it’s effective communication. Most great Western literature is built using Aristotelian principles, as are pretty much all television and movies.  

Summing it up, you need a good story to tell and the ability to tell it effectively.

My scripts are very detailed. I provide the artist a great deal of reference—photos, web links, even sketches, sometimes. I’ve seen some other writers’ “full scripts” that are less than 3,000 words for 22 comics pages. Mine are generally 12-15,000 words. I work things out pretty thoroughly. That doesn’t seem to stop some artists from high-handedly “interpreting,” though—and ignoring things, and just plain butchering things. Sometimes, what they do is extremely disappointing. “Look what they done to my song, Ma….”

When I started at Marvel in 1976, the common “wisdom” among many big-name editorial/creative people was that certain kinds of books “don’t sell.”  The genres on the “don’t-sell” list included Westerns, romance, science fiction, fantasy, comedy and more. What idiocy! Every time someone in my presence said anything like, “Science fiction books don’t sell,” or “Westerns don’t sell,” I would say, “Show me a good one!”  

Two former Editors in Chief of Marvel actually said to me that “good” books don’t sell!  Their opinion was that all the readers wanted (they referred to these generic readers as the fans from “Fudge, Nebraska”) was to see the Hulk slam the ground and make the shockwaves that knocked the soldiers over—again and again and again. They often cited lower-tier books like Jim Starlin’s Warlock, McGregor/Russell’s War of the Worlds and anything Chaykin did as “proof” that good books don’t sell. Again, what idiocy! I can give you dozens of reasons those books didn’t do as well as the Fantastic Four or the Amazing Spider-Man, none of which have to do with them being “too good.”

Sales of comics in the United States these days are generally pathetic. When I was EIC at Marvel, we’d cancel any title that fell near 100,000 copies a month. Our line average was around 300,000! Today, few books reach as high as 100,000 a month. Most mainstream books from major publishers scrape by with pathetically low sales numbers, many under 30,000.  Fortunately, the economics of the business have changed so that titles can survive at much lower sales figures than when I was at Marvel.  Small indies can hang on with sales of only a few thousand copies. This has opened up a lot of niches.

Therefore, today, the good news is that there is a much wider variety of genres available. The bad news is the same as before—too many books in every genre just aren’t good. “Show me a good one!” still applies.  

Some will tell you the reason for low sales is lack of distribution. Nonsense.  I believe that if there were comics racks in every store in America, it would make little difference. The overwhelming majority of comics published here are not only not good—they’re unreadable.  

The art in comics is generally better than ever, the writing is often clever and glib, but in spite of that, far too many comics are utterly impenetrable.  

Anyone can pick up almost any novel off of the rack—and they’re able to read it and understand it. Anyone can turn on almost any episode of any TV show—even if they’ve never seen that show before, they can get the gist and follow it. Anyone can go to almost any movie—and they can make sense of it. But if anyone other than a hardcore fan picks up a dozen comics at random off the rack, I’d be surprised if they could make sense of/understand/follow even one of them.  Even hardcore fans find many comics daunting to follow! 

The craft of comics storytelling is all but lost. A Who’s Who of industry bigshots have privately agreed with me when we’ve discussed exactly this subject, but it’s a tough problem to fix, given the often huge egos of the creators, general creative anarchy, and lack of trained editorial people. 

Good craftsmanship doesn’t inhibit creativity—it ignites creativity.

Jim Shooter


I had a similar problem when I became Editor in Chief of Marvel in 1978.  I slowly dragged the creators kicking and screaming toward better stories and especially better storytelling, and, oh, by the way, that led to Marvel surging to leadership of the industry—almost 70% market share—and a truly amazing era of incredible creativity! Good craftsmanship doesn’t inhibit creativity—it ignites creativity. Our VP of circulation used to say that the reason we were so successful, even if other companies out-promoted us, had better production values, marketed better, had more well-known characters, whatever, was that we “beat ’em between the covers.” Better stories better told.

Genre is the least of our concerns. We need to produce brilliant and accessible work—a lot of it, for a long time. 

When Watchmen came out, it brought a lot of new readers into comics shops.  They enjoyed Watchmen, thought, “Hey, comics are cool!  Who knew?”  They went looking for more good stuff. They were disappointed to find too few other accessible, entertaining things. We, as an industry, need to produce things that sweep the nation—and have more good things waiting for people who get swept up into comics. 


I think that a lot of what the big companies produce is driven by marketing concerns—foolishly. I think they’ve worn out the mega-crossovers and Crises. They need to think of something new. I think a lot of the indie creators worry about and hope for movie and merchandise deals way too much.  They should learn their craft and focus on that. Too many writers and artists spend too much time playing permutations—recycling old characters and old stories. We need to create! And, again, as an industry, we need to learn our craft.

A Revealing Interview with Jim Shooter

The Secrets of Origins

Note from JayJay: Here’s a look into our creation process. We used to compile these lists to help us come up with characters and story ideas. We did a few of them over the years, but these are a couple of later ones that were commited to computer, unlike earlier ones which were hand-written and may be lost to time.

Types of Origins and Powers

Origins

Magic

  • Magical object (Aladdin’s lamp, the Philosopher’s Stone, Ruby Slippers, the Witchblade, etc.) 
  • Magical being (wizard, genie, Tinkerbelle, etc.)
  • Magical creature (horses like Shadowfax or Pegasus, dragons, monsters) 
  • Changelings (Selkies, mermaids, fairies)
  • Mythological
  • Supernatural (Vampires, werewolves, ghosts, mermaids, etc.)

Science or pseudoscience

  • Invention (Iron Man’s armor, Batman’s utility belt, the Batmobile)
  • Mutations (including my idea, retroviral disease)
  • Aliens
  • Time travelers (with technology or creatures: Dr. Who, Terminator and dinosaurs)
  • Robots
  • Machines
  • Monsters (Venomm, Frankenstein’s monster, Godzilla) 
  • Mental powers (Nightmask, Professor X, Saturn Girl) 

Hidden Civilizations: (the Inhumans, Shang-ri-la, Pellucidar)

No powers: “self-made” (martial artists, detectives, marksmen) 

Religious/Angels/Devils/Demons: (Spawn, Hellboy, the Spectre, Mephisto—keyword: non-denominational)

Genius

Powers

  • Adaptation
  • Agility
  • Aim (Bullseye)
  • Animal powers
  • Animation of unliving objects
  • Annoyance
  • Astral projection
  • Biotech
  • Bouncing
  • Causing disease
  • Chaos power
  • Charisma/leadership
  • Cold
  • Communicating with natural world (Geomancer)
  • Computer skills
  • Consume energy
  • Consume matter
  • Control over energy
  • Control over matter
  • Control time
  • Copying traits, powers (Absorbing Man)
  • Courage
  • Creature control
  • Cyclical power (Night Girl, Hour Man)
  • Danger sense
  • Death touch
  • Demon-housing (Negative Man, THIA)
  • Density control
  • Disintegration
  • Elemental properties (Metal Men)
  • Emotional control
  • Energy transmutation (Dazzler)
  • Fire
  • Firing energy (electricity, light, sound, gravity, magnetism, radiation, force) 
  • Flying
  • Force field, manipulating force fields
  • Forensic skills
  • Gravity control
  • Group consciousness
  • Growth
  • Healing factor (self)
  • Healing others
  • Hunter
  • Hypnosis
  • Illusions
  • Immortality
  • Influence (Voice, Purple Man)
  • Inhabiting (Deadman)
  • Intangibility
  • Intelligence
  • Interdimensional travel
  • Invisibility/stealth
  • Invulnerability (full or specific)
  • Jekyll/Hyde (Hulk, Ghost Rider)
  • Luck/probabilities
  • Manipulating elements, chemicals, transforming into substances (Metamorpho)
  • Memory
  • Mental Powers (empathy, telepathy, telekinesis, etc.)
  • Metabolic control
  • Mimickry
  • Navigation
  • Physical alteration, i.e., stretching
  • Physical perfection
  • Plant control
  • Power by food or pills (Popeye, Roger Ramjet)
  • Power negation
  • Prediction
  • Radar/sonar sense
  • Seduction (the Sirens, Charma)
  • Self-duplicating (Triplicate Girl)
  • Shadow casting
  • Shapeshifting
  • Shrinking
  • Skills of any kind
  • Soldiers
  • Speed
  • Stealing powers, energy (the Parasite)
  • Stink/stench (Skunk)
  • Strength
  • Super-senses
  • Technological intuition/command (Ax)
  • Technology
  • Teleportation
  • Thief
  • Time travel
  • Total body control
  • Transforming into energy, matter (Sandman, Metamorpho, Hydro)
  • Translation
  • Tulpa (thoughtform) creation
  • Wallcrawling
  • Watcher/recorder/archivist
  • Weather control
  • Wishes

Motives

Positive motives (usually)

  • Altruism
  • Chosen by higher beings (Shazam, Spectre)
  • Debt to society/guilt (Spider-Man)
  • Destiny (Superman, Harry Potter) 
  • Duty (Sgt. Rock, Policemen)
  • Earning a living (Power Man, Booster Gold) 
  • Environmentalism (Captain Planet)
  • Fix the past (Back to the Future, Terminator)
  • Fun
  • Hereditary heroes (it’s all in the family—Rai, the Phantom)
  • Justice (including Robin Hood/resistance fighter situations)
  • Loyalty 
  • Love
  • Responsibility
  • Self-preservation
  • World-preservation

Negative motives (usually)

  • Addiction 
  • Art’s sake/creative expression (the Joker, Master Darque)
  • Attention
  • “Fun” (twisted)
  • Megalomania (world conquerors, dictators)
  • Nationalism
  • Prejudice/hate/racism
  • Quest for immortality 
  • Revenge
  • The Seven Deadly Sins
    • Anger
    • Envy
    • Gluttony
    • Greed 
    • Lust
    • Pride
    • Sloth
  • Vampirism
  • “Because I can” (using super-gifts for good or bad)
  • Opportunity (chance to do something good or evil)
  • Religion (Warriors of Plasm)

$UPER VILLAINS: The Decline and Fall of the Comic Book Industry – Part 3 of 3

Note from JayJay: The final part of a book proposal Jim wrote in 1998.

Chapter Five: “The Perelman Cometh”

During the Ronald O. Perelman era, Marvel became hugely inflated, much like the Hindenburg.

The comics themselves were mysterious to Perelmanʼs management people—including Galton and the other holdovers. They were strange, gaudy hard-to-read things churned out by odd-looking people downstairs. The managers Perelman filtered in, however, know something about marketing. Realizing that many comics were bought by collectors, they began taking, what to them, was the obvious step of turning Marvel into the Franklin Mint. “Special” issues that every collector had to have came out in a flood. How could a collector not buy several copies of the Ghost Rider issue with the glow-in-the-dark cover? How could they not buy the special hologram cover issues, the gold foil cover issues, the die-cut-embossed-variant-platinum cover issues of Spider-Man, The X-Men, et al?

As Marvelʼs emphasis shifted to marketing gimmicks, it shifted away from creative. Disgruntled creators began bailing out, or being driven out. If you can sell a book by pasting on a hologram at the printer, who cares if the story inside is any good? Who needs high-priced “star” artists?

I happened to meet new Marvel president Terry Stewart at the Frankfurt Book Fair in October of 1992. He told me how well they were doing—two great years in a row. He said he felt like heʼd won the lottery each year. “Youʼre supposed to be the great comics guru,” he said. “What should we do next?” I told him theyʼd used up all the easy shots, done every “event” marketing trick to death, and now, they were going to have to create—publish good books.

He laughed.

Chapter Five will tell the story of greedy-publishing, spectator-pandering, fad marketing driven, over bloating that was the beginning of the end for Marvel.

Chapter Six: “Turning Point”

It seemed as though from the moment Gabelli began his attempt to take over Cadence Industries, my life became a series of setbacks and frustrations. The bitter parting with Marvel, and the disappointing outcome of the auction were just the beginning—many more disasters and disappointments came along before I finally finally arrived at a moment of vindication and success that belongs on the all-time highlight reel.

Warburg Pincus, which had been interested in the Marvel sale invited me to submit a plan for a start-up—then later reneged on promised funding.

I explored buying Harvey Comics, a once-thriving then almost defunct publisher of young kidsʼ comics, like Richie Rich and Casper the Friendly Ghost. Harvey was owned by three people who hated each other. After a meeting at their offices with one of them, who insisted that we do our talking in a closet, lest the other two should overhear, I decided that this deal was more grief than I needed.

A consulting gig with Disney, which was supposed to turn into a full time job didnʼt pan out. They thought I was great—but too “controversial.”

While these dead ends were playing out, things were getting grim for me financially. Pursuing Marvel had cost, by my modest standards, a great deal of money, and I hadnʼt been able to get much freelance work due to my pariah-hood.

Finally, I was able to convince a small venture capital company, Triumph Capital, L.P., to fund a start-up comics company. With the same partners whoʼd joined me in my attempt to buy Marvel, J. Winston Fowlkes and Steve Massarsky, I launched Voyager Communications Inc., publishers of comics under the imprint VALIANT. I was confident that we could out-create and out-compete Marvel, the market leader, where creativity had been thrust into the rumble seat since Perelman and his marketing mavens had taken over.

Fowlkes was a retired Time Inc. financial officer—a wealthy man who got involved with my comic book ventures because he found the whole business fascinating, and quite a change from his relatively stodgy Time days. He was the “gray hair” of the group, the experienced financial person that gives lenders and investors comfort and confidence. Massarsky was an entertainment lawyer. Besides the obvious advantages of having a lawyer on board, he had contacts in the film and music industries that I thought might prove useful.

Triumph Capital was essentially a two-person operation—Michael Nugent, an older man, and Melanie Okun, a thirty-year old woman. Before starting Triumph, theyʼd been a successful investment banking team at Bankers Trust Capital. Triumph owned 40% of Voyager, Fowlkes, Massarsky, and I each owned 20%. Nugent, Okun, Fowlkes, Massarsky and I comprised the board.

My joy and excitement about starting Voyager, not to mention having a job, was shortlived. We closed our funding deal with Triumph in November 1989. Just before Christmas, Massarsky informed me that he was sleeping with Melanie.

That worried me. Fowlkes, though, was absolutely appalled by the obvious conflict. He grew even more appalled as Massarsky spent more and more time courting Melanie and less and less time doing his job. Fowlkes finally complained to Nugent, hoping he would do something. He did. He called a board meeting, and with a three-fifths majority—himself, Okun and Massarsky—fired Fowlkes!

I was thunderstruck. Triumphʼs intention was to clawback Fowlkesʼs stock and simply terminate his contract. I took the following stand: either they had to settle with Fowlkes to his satisfaction, or Iʼd quit.

Ultimately, they agreed to a deal by which Fowlkes kept half of his stock, 10% of the company, and would be paid the entire amount due under his three-year employment contract. He was happy with the settlement, and happy to be away from Massarsky and Triumph. I agreed to stay.

I stayed because I reasoned that, though Nugent and Okun were vipers, most venture capital people are vipers; though Massarsky had proven to be a self-serving, doubledealing scumbag—he was a lawyer after all—that they needed me. I was the creative guy. The success of the venture depended upon me, therefore, they couldnʼt do anything too bad to me without cutting their own throats. Besides, all they wanted was money. If I could make Voyager successful, and I knew I could, theyʼd want to exit.

Maybe I could buy them out.

There were other reasons, too—I needed the job. Furthermore, Iʼd hired a number of my friends to work there, including several whoʼd given up other jobs, and they needed the jobs. Committing to work for me, The Great Satan, had pretty much gotten them blackballed elsewhere. Perhaps most importantly, I needed a victory. I was tired of being a pariah. This was a chance, however tainted and soured, to redeem myself.

Chapter Six tells the story of VALIANT, how we overcame incredible odds, not the least of which were my corrupt partners, to emerge as a phenomenal success. We would gain over 11% of the then-robust market and be on our way to a fiscal year with an EBIT over $18 million from publishing alone, on approximately $38 million of sales. Marvelʼs gross was higher, but its publishing profit was substantially lower. We were a force to be reckoned with, and growing stronger. Supplanting Marvel as the industry leader was a thinkable goal.

At the Diamond Comic Distributorʼs 1992 Retailer Convention, VALIANT was voted Best Publisher, and I was given the Diamond “Gemmie” lifetime achievement award. As I walked up on-stage in front of 3,000 retailers, plus representatives of every major publisher and product manufacturer for the comics market, I got a sustained standing ovation.

These same people would have thrown rotten vegetables only a year previous.

The quality and innovativeness of our creative work at VALIANT, and our success had in fact, redeemed me. How could I be a bad guy if my comics were so good? I was on top of the world. It was one of the best moments of my life.

I should have known it couldnʼt last. In the shadows, Super Villains were scheming…

Chapter Seven: “By a Friend Betrayed”

Well, Iʼd once considered Massarsky a friend…

My theory that Triumph and Massarsky couldnʼt get rid of me because I was the creative guy, upon whom success depended was accurate up to a point. The point came once Iʼd created a universe of characters that were successful, pre-tax profit was rolling in over the gunwales at a rate of $2 million a month, and the entity could be sold for an astronomical sum. That would have been June of 1992.

First, I was told that Triumph wanted us to sell a controlling interest to Allen & Company. Melanie Okunʼs brother, Glen Okun worked there, and had assembled a group of investors including Michael Ovitz, Wayne Heuzinga, David Lazarus, Herbert Allen and himself who were willing to pay $9 million for a controlling interest. With their substantial influence, the story went, the company could be built up with toy deals, film deals and distribution through the Blockbuster chain, then sold to, say, MCA Universal for megabucks.

Terms of the deal included Glen Okun replacing me as CEO. I was given a ten-year employment contract with a two year non-compete, specifying no appreciable increase in salary, no title, no duties and having 100% clawbacks of my (much diluted) stock, should I “fail to engender good morale,” or “fail to report to, of fail to obey “Massarskyʼs brother-in-law (by now, he and Melanie were married).

They needed my consent, I went through what is known as a “cramdown,” for a week.

Ultimately, I wouldnʼt agree to this nightmare scenario. I knew that wouldnʼt stop them, but I thought it better to force them to get rid of me now, as opposed to letting them do so at their convenience later.

I was summoned to a board meeting at 9:00 AM one morning near the end of June and summarily fired. I was told not to go to the office. Two armed guards were there to deny me entrance.

Meanwhile, at Voyagerʼs Seventh Avenue office, my secretary, and several of the people most loyal to me were being fired as well. They were escorted out and their personal items were dumped on the sidewalk outside.

My assistant, Bob Layton, my sales manager John Hartz and our best artist, Barry Windsor-Smith stayed, their loyalty purchased for several million dollars in stock each.

The spin control to consumers and the comics community in general was easy. Massarsky and company simply dredged up the old Marvel slime—Iʼd been a megalomaniac, I tried to kill a really great deal with Allen & Company because Iʼd lose some power, and besides, other people actually did all the creating—I just stole credit for their work, etc., etc. It was an easy sell, since us leopards canʼt really ever change our spots. I was a pariah again overnight.

Since I could no longer prevent it, Massarsky, Okun, and Nugent went through with the Allen & Company deal. Roughly a year later, Voyager was sold to Acclaim Entertainment for $65 million. Enrique Senior at Allen & Company later told me, when I met him at a meeting with Savoy Pictures, on whose board he served, theyʼd had serious discussions with other parties at much higher prices, but those parties had backed away because the creative guy—me—was gone. Even the price Acclaim paid, he thought, was too much.

He turned out to be right. My “hot air balloon theory” kept Voyager prosperous for a while after I was gone, but sales eventually began to fall, then collapsed. A few weeks ago (April 1998), Acclaim Comics, nee Voyager, went under.

Chapter Seven tells the tale of one of the nastiest examples of financial predation Iʼve ever heard of. Forbes Magazine found it appalling enough to publish a feature article about my experience entitled “How Not to Start a Company: What Do You do When Your Partner Tells You Heʼs Sleeping with the Venture Capitalist who Backed Your Business?”

Chapter Eight: “Man on a Rampage”

After Massarsky, his wife and her partner got rid of me, first they sued me, then they forced an arbitration in an attempt to recapture my shares. They had the best lawyers that the vast sums of money Iʼd made them could buy, plus they were willing to lie under oath and falsify documents. I had the best lawyer no money could buy and truth on my side.

Hereʼs a maxim for you: the best lawyers win. Ask O.J. My arbitration award for the 25% of Voyager I owned was about enough to pay my legal costs. Truth doesnʼt seem to count for much. The arbitrator himself caught their side in lies and contradictions several times, but, in the end decided to value the company on the day I was fired—which would be like valuing the Jim Hensonʼs company on the day before the Muppets TV show aired—and to use the Allen & Company “offer” (made by Massarskyʼs brotherin-law) as the value. They later sold voyager for $65 million.

Welcome to America.

I knew, though, that I could do it again. I set out to raise money. Again.The success of Voyager made it fairly easy, despite the fact that Massarsky and company had reprised the Shooter-is-a-monster legend. I had half a dozen offers to fund my new company. Over Patricof and others, I chose The River Group, which also owned a trading card company, figuring that the synergies between comics and cards would be useful. This time I insisted upon and got majority and control. In February of 1993, I founded Enlightened Entertainment Partners, L.P., capitalized at $4.5 million, which would publish comics under the appropriate imprint DEFIANT.

The first property I created was “Plasm,” a sci-fi world where everything, and I mean everything including the world itself, was alive.

Within a month, I presented the Plasm concept to Jill Barad and her boys toysʼ staff at Mattel, and walked away with a three million dollar guarantee against royalties deal for an action figure line. They anticipated $10-50 million in sales the first year.

Pre-launch publicity for the comics, a trading card set being produced by my partners and the toys began.

Then, Marvel sued us for trademark infringement. It seemed they had a character called “Plasmer” registered in the U.K. “with intent to use” by their British publishing division. We tried to settle. At their lawyersʼ behest, we changed our name to “Warriors of Plasm,” and thought it done with. But, they never returned the signed agreement, let us launch our first product, a trading card set and sued us, despite our agreement.

Similarities in comics names are common. DC has “Wonder Woman,” “Power Girl” and “Hellblazer.” Marvel has “Wonder Man,” “Power Man” and “Hellrazor.” One has a “Guardians of the Galaxy” and one has a “Guardians of the Universe,” but I forget which is which and who has what. Which is the point.

The judge, Michael B. Mukasy (who also tied the World Trade Center bomber case) got the point, and found in our favor—emphatically. His opinion was practically a scathing denunciation of Marvel. Defending ourselves took six months and cost us $300,000, however, and the Mattel deal, which was put on hold pending the outcome of the suite, and canceled once weʼd missed out launch window. Talk about a Pyrhic victory.

Bleeding us and wasting our time was Marvelʼs real goal. After all, the last company Iʼd started had taken ten or so points of market share out of their hide. What better way to squelch my new venture then to burden it with expensive litigation. It worked. We were crippled coming out of the gate.

Our first comic book issue was published in August 1993. That month is notable in another way, too—itʼs the month the Great Collapse of the Industry started.

The industry had been enjoying a boom driven by speculators and collectors for several years. Following Marvelʼs lead, virtually every company was producing “collectible,” special issues with wild abandon. DC published the “Death of Superman” issue, which collectors bought by the case, certain that it would skyrocket in value. Fourteen million copies were sold, Marvel published a new X-Men issue #1—collectors love #1 issues—and sold eight million copies. It got so that virtually every issue from every company (except mine) was a “special,” with a birth, death, wedding, costume change, team break-up, team re-formation, hologram, foil cover, premium insert or other trumped-up event that collectors might think noteworthy enough to buy extras.

The boom was false prosperity. For some reason in August of ʻ93, the collectors all got wise at once to the fact that if 14 million copies of an issue have been squirreled away by collectors its greatest value is as bird cage liner—and it will never be worth big money until 13,999,999 birds have dumped on it.

Chapter Eight tells the sad story of DEFIANT, thwarted at every turn. In a collapsing market where nearly a hundred of the six thousand or so comics retailers extant were going under every week, where nearly every comics titleʼs sales were falling precipitously,

DEFIANT couldnʼt survive.

We had two last chances. I got a call from Bob Shea and Michael Lynn of New Line Cinema, who wanted to buy an interest in DEFIANT for its characters, and as a development engine. They were willing to make an investment which would have been, I think, enough to see us through the worst of the collapse and perhaps position us to lead a turnaround in the market. I wanted to maintain my ownership, but got them together with my financing partners. A deal was put on the table that would let New Line step into The River Groupʼs shoes as my backers, tripling their investment in about a year, and still leaving them with 10% of the company.

They turned it down! I tried to point out to them that the Good Ship DEFIANT was sinking… Enter Savoy Pictures. I got a call from Victor Kaufman who expressed the same interest as Lynn and Shea had. They made The River Group an even better offer.

Strangely enough, Allen & Company was deeply involved with Savoy, and I found myself negotiating with Enrique Senior of Allen & Company, who was on Savoyʼs board, and would be on DEFIANTʼs board if the deal went through. Enrique had been involved with the VALIANT deal, seemed to know exactly what had been done to me, and was okay with that. He had an “itʼs just business” attitude about it—and the deal currently under consideration—that was both chilling and fascinating. Though he was professional, dispassionate and utterly uninterested in the human side of these occurrences— as opposed to the numbers—I think that in some small way he thought it suitable that I, a “creative guy,” who had been burned badly on one deal would benefit from another. However, four months later, The River Group was still haggling over $80,000 for their legal costs, holding up our $11 million deal. Savoy gave up on them.

DEFIANT ran out of money and closed its doors at the end of August 1995.

Chapter Nine: “The Web of the Snyder,” or “Along Came a Snyder”

I was starting to suspect that I sucked at picking partners. Massarsky, Triumph, and The River Group all belong on the tenth level of Hell as far as Iʼm concerned.

Finally, though, I found a good one—television and film producer Lorne Michaels. My association with Michaels was good—the fact that it led to an association with Dick Snyder was not.

Michaelsʼ interest in comics was similar to Lynnʼs, Sheaʼs, and Kaumanʼs. Michaels and the president of his Broadway Video Entertainment, Eric Ellenbogen, saw the comic book business as a development platform for television and film properties. After DEFIANT closed, Ellenbogen hired several of my former creative employees, and eventually hired me as well to undertake development of a licensed property they controlled. He was sufficiently impressed with our efforts to offer to fund another comic company start up for me, and so Broadway Comics was born.

Ellenbogen was aware of the sorry state of the comics market in early 1995, but wasnʼt concerned about our selling huge numbers of comics. His intent was that we create and develop useable properties; that we attract great talent and become “Idea Central.” All he asked was that we not lose too much money until television and movie exploitation started paying the bills.

Things went along pretty well for a while—until Lorne Michaelsʼ company sold Broadway Video Entertainment, including us, to Golden Books Family Entertainment, which was run by Dick Snyder of Simon and Shuster fame.

It was the second time I experienced a cramdown. Among the terms of the fifty-fifty partnership I had with BVE were provisions that, in the event of a sale, entitled me to opt to buy BVE out, to approve certain conditions or the sale, or in some circumstances, to refuse to go along. Iʼve never talked to Lorne Michaels about this, and Iʼd like to think that he didnʼt know how his lieutenants went about it. It was ugly.

Broadway Video, Inc., BVEʼs parent company was run by president John Engleman. Engleman apparently decided that rather than risk complications from me, heʼd deliberately keep me in the dark about the deal until the last minute—a violation of our agreement—an attempt to arrange things so that I had no choice but to play ball.

Chapter Nine tells the tale of Englemanʼs evil, and how, to keep my people from being summarily tossed out on the street, (for several it would have been the second time), I had to go along.

It also tells of what happened to my battered little band of creative crazies once we were in the web of the Snyder.

Chapter Ten: “When Titans Clash”

In 1992, when I told then-Marvel president Terry Stewart that marketing gimmicks would eventually fail, and that eventually theyʼd have to get back to the business of creating new things, new ideas and better entertainment, he laughed.

A year later, with the blush quickly fading from the marketing-gimmicks dandelion, they tried creating something. The trouble was that, during their Franklin Mint period, theyʼd pretty much lost or driven away their creative heavyweights.

What the remaining flyweights came up with was “Marvel 2099”—a group of new titles set a century in the future featuring “future versions” of the standard Marvel characters. Maybe if the concept had been very well executed, it might have been more than derivative trash, but the concept was merely, well…executed.

Among the other big ideas the downstairs dregs came up with was a Spider-Man storyline wherein it was revealed that it hasnʼt really been Spider-Man having all those adventures for the last couple off hundred issues, it was a clone. The real Spider-Man had been off somewhere afflicted by amnesia.

Fans didnʼt like this idea at all. Eventually, the writers were ordered to write their way out of the storyline and Marvel actually apologized for it—but not before publishing more than a yearʼs worth of the lamest, most convoluted, tedious stories imaginable.

Almost unbelievably, down the hall, another editor launched a storyline for Iron Man based on the idea that several hundred issues ago heʼd been replaced by a “Life Model Decoy,” that is, an android duplicate.

The joke around the industry was that Marvel, which had called itself “The House of Ideas” since the early sixties had become “The House of Idea.”

It seemed that no thought was too stupid for Marvel. Anything that crossed the alleged mind of an editor might find its way into print. No one was, or is to this day, running the asylum. No one is there to reject bad ideas or encourage good ones.

The trouble was that no one upstairs at Marvel, no one with any real power, read or understood

the comics. Since I was drummed out, there has been no one who is both an upstairs executive and a downstairs creative person. A great divide exists…

Terry Stewart once told me that he know some of his editorial people were good and some werenʼt, but neither he nor his publishing executives were capable of sorting them out.

Sales started to plummet in August of 1993, and have kept falling ever since. The comics market and the trading card market are closely related, so it wasnʼt just the comics collapsing. Marvelʼs Fleer and Skybox units fell as well.

A source close to Perelman told me that Perelman knew heʼd built a house of cards with acquisitions like Panini, Skybox and Fleer, but intended to sell Marvel to Sony or another entertainment giant while it was at its peak. The collapse came too soon and too suddenly, though. I think the wretched failure of their creative effort—the word “effort” seems wrong somehow—was what triggered the avalanche.

At first, Marvel management blamed their collapsing sales on their distributors, and bought the third largest comics distributor, Heroes World Comics and Cards, in order to get control into their hands, and out of the hands of “incompetents.”

What a disaster! Within three years, Heroes World was defunct, one of its principals, wanted for embezzling, was a fugitive, and Marvel was begging for distribution.

The shrinking market had left only one distributor alive, Diamond Comic Distributors, Inc., which is partially owned by DC Comics. Given a choice of one, Marvel signed up. They still donʼt get it at Marvel. Iʼve spoken to top Marvel execs who, to this day blame the collapse of the comics on competition from video games, inexplicable “cycles,” that govern such things, or platitudes like “kids donʼt read anymore.” As if anyone could read some of that drivel…

They donʼt understand that the comic book business is a relationship marketing business. It has more in common with the single malt Scotch business than with other publishing or the collectibleʼs business—and the first step toward building the relationship with the audience—the all important, very personal love between a fan and, say, the XMen—is good creative work.

As Marvel foundered, Carl Icahn and other holders of Marvel bonds including High River L.P. and Westgate International L.P. began to move to usurp Perelmanʼs control of Marvel.

The first major shot fired in the war was when Marvel declared bankruptcy, entering Chapter 11 on December 27, 1996, “in order to complete… reorganization without bondholder consent.”

The financial and courtroom battles between Perelmanʼs forces and Icahnʼs forces over the rotting remains of Marvel was well chronicled in the press. I have a virtually complete set of clippings from the Wall Street Journal, the New York Times, Crainʼs, Barrons and other publications buttressed with information I garnered from a friend on Icahnʼs board, and several meetings with Scott Sassa, Bill Bevins and other sources close to the fighting. 

What isnʼt covered in those articles is the collateral damage from the fighting, the stories of the people in and around the business whose lives and livelihoods have been damaged.

A lot of them are people close to me. From the biggest retailers in the country, who are watching twenty-plus years of their efforts to build their business crumble to dust as Marvel takes the industry down with it, to artists, writers and production people who donʼt quite understand whatʼs going on, but wish it would stop.

Chapter Ten, which will be the longest and meatiest chapter (probably divided into several sections), tells their stories as well as the story of the war of fortunes.

In early Marvel Comics, when Stan Lee and artist Jack Kirby would depict titans like the Hulk and the Avengers clashing, the battle would always wind up in an “abandoned warehouse district” where “miraculously” no one was hurt by the sweeping devastation they caused. Perelman and Icahnʼs clash, however, has harmed plenty of innocent victims.

Appropriately, Chapter Eleven: “Their Darkest Hour”

Every week or so I hear from George Roussos, a staff colorist at Marvel. George is pushing eighty with a bulldozer, and has been in comics all his life. Heʼs seen it all. He canʼt believe what heʼs seeing now. Itʼs sad to watch something once great, once vibrant and alive die—especially if youʼre inside it at the time.

While Marvel languished in bankruptcy for nearly a year, Judge Hellen Balick kept hoping that Icahn, Perelman and the principals of Toy Biz, Inc. could work things out. Toy Biz is a company partially owned by Marvel and much embroiled in the dispute.

Finally, in August of 1997, Judge Balick retired, and the case fell into the hands of Judge Roderik McElvie, who wasted no time appointing a Trustee, ex-judge John Gibbons. Gibbons set out expeditiously to settle the Marvel mess by selling it all or in pieces to the highest bidder. A “document room” was set up at his law firm, Gibbons, Del Deo, Dolan, Griffinger & Vecchione.

With the help of investment bankers from McFarland Dewey & Co., I put together a management team including former top-tier ABC/Cap Cities execs Bruce Maggin and Brian Healy, and gained the interest of Perry Capital Investments, Inc.

We went to the Gibbons, Del Deo law offices in Newark in late January of 1998 to examine the possibilities. There werenʼt any. Marvel is so inextricably tied to Toy Biz by an outrageous license for all toy categories, for all Marvel properties, in perpetuity, with no royalty, that it really isnʼt worth much—except to Toy Biz, which has an offer pending.

We left disappointed—then came up with the idea of buying both Toy Biz and Marvel, which would render moot the license, and also effectively end the snowstorm of lawsuits flying between Toy Biz and Marvel—a nasty passel of contingent liabilities.

For that we needed a toy company partner on our team, someone who could effectively run Toy Biz, and to whom Toy Biz and the Marvel license would be an asset. I called CEO Jill Barad at Mattel. Her president of Corporate Operations, Ned Mansour called me back. Yes, they were interested. We arranged a meeting.

That proved to be a dead end, for the time being at least. After a cursory look at the situation Mattel backed away.

We learned, however, that should Toy Biz succeed in acquiring Marvel, one of the conditions required to gain the secured creditorsʼ approval of their offer was that the combined entity be offered for sale immediately after the acquisition closed. The creditors who would own over 40% of “Newco,” as part of the deal, wanted at least an attempt to be made to turn their stake into cash.

So, why not wait, let Toy Biz suffer through uniting the two companies, and perhaps make a bid for Newco?

Weʼre in wait-and-see mode.

Meanwhile, Icahn and his group turned up again with another offer of $475 million in cash. Meanwhile, theyʼre also suing to assert control they say they should have over Toy Bizʼs board, under terms of Marvelʼs deal with Toy Biz. Toy Biz is firing back, and the whole mess drags on and on, and every day the industry dies a little more.

Chapter Eleven tells why breaking up is so very hard to do when Super Villains are involved.

Epilogue: “The Final Chapter?

Is it all over for the industry, no matter what the outcome of the greatest Super Villain mine-is-bigger-than-yours contest in many a moon? Many people seem to think so.

Total industry volume continues to shrink month by month, comics retailers are going under daily and no oneʼs making money. There is a critical mass level—a level below which too few stores are selling too few copies to sustain themselves, and justify publication of the remaining comics titles (down from around seven hundred a month to slightly over two hundred a month). The fact is that the industry is already below critical mass level.

People are hanging in there, staying this crazy business because they love it. Therein, lies the hope. Theyʼre clinging by their fingernails, hoping that Marvel will be resurrected and lead a new wave of growth, or that something will happen to turn things around. As long as they believe itʼs possible, it in fact is.

The last time the industry nearly tanked, in 1978, we fought our way out of oblivion with a combination of intensified creativity and a revolution in distribution.

Marketing comics over the world wide web seems to be emerging as the new distribution—but distribution is useless without a good product to sell.

Whoever finally captures Marvel has the chance to resurrect the industry by cleaning house, bringing in talent and once again, producing a quality product. People still love comics. Ink and paper are not dead (though Iʼve been hearing about their imminent demise since the sixties). Itʼs still a powerful medium, and it still has a place.

Many people have suggested that the long-awaited Jim Cameron Spider-Man movies, if it ever comes, may re-ignite interest in comics. Yes, but again, only if the comics are good. The Batman movies didnʼt do much on a sustained basis to sell the Batman comics, because the comics were and are pathetic.

Itʼs going to take excellent creative, and since no one else is stepping into the industry leaderʼs role, I think itʼs going to take Marvel to make it happen.

Itʼs time for heroics. Will the Super Villains succeed in crushing the life out of this hapless industry? Or will it get one last chance?

Weʼll know soon. Thereʼs not much time for more cliffhangers—weʼre turning to the final page, right now.

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